;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
30      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Siege Warfare,		4,-2,  Cer, Bri, 3, 0    ; AFl		0
Catapult,           	5, 1,  AFl, Cer, 0, 0    ; Alp		1
Assassins Guild, 	3,-2,  Gun, Aut, 3, 0    ; Amp		2	
Quisition,          	4, 1,  Gun, Fun, 1, 0    ; Ast		3
Island donation,      	4,-1,  Gun, Ind, 2, 0    ; Ato		4	
ANKH-MORPORK,         	6,-1,  NF,  no,  3, 4    ; Aut		5
Untameable Tribes,  	4, 1,  Gun, X6,  1, 0    ; Ban		6
Civil Engineering,    	4, 0,  Cer, nil, 0, 4    ; Bri		7
Werewolves,     	6,-1,  Gun, X7,  0, 0    ; Bro		8
CIVILIZED,  		5, 0,  NF,  no,  0, 4    ; Cer		9
New Watch Houses,	5,-1,  Cst, Aut, 1, 0    ; Che		10
Warrior of OM,     	4,-2,  Cst, Fun, 1, 0    ; Chi		11
Toll Bridges,       	4, 1,  Cst, Ind, 0, 0    ; CoL		12
Foreign Legion,      	5,-1,  Cst, X6,  3, 0    ; CA		13
Dwarves,         	5,-1,  Cst, X7,  2, 0    ; Cmb		14
OTHER,      		3, 1,  NF,  no,  3, 4    ; Cmn		15
Wizard Guild,          	4, 1,  Mob, Aut, 3, 0    ; Cmp		16
Moving Turtle,       	7,-1,  Mob, Fun, 2, 0    ; Csc		17
Defensive Tactics,   	4, 0,  Cer, Rob, 0, 0    ; Cst		18
Witch Coven,    	4, 0,  Mob, Ind, 2, 0    ; Cor		19
Magic Carpet,       	4, 1,  Mob, X6,  0, 0    ; Cur		20
EMPTY,          	5, 1,  no,  no,  2, 2    ; Dem		21
Vampire,          	4, 1,  Mob, X7,  2, 0    ; Eco		22
National Hero,        	4, 0,  MT,  Sup, 2, 0    ; E1		23
NOT OTHER,        	4, 1,  NF,  no,  3, 4    ; E2		24
Rincewind,        	4, 0,  E1,  Aut, 0, 0    ; Eng		25
Deacon Vorbis,   	3, 1,  E1,  Fun, 3, 0    ; Env		26
Granny Weatherwax,   	2,-1,  E1,  Ind, 3, 0    ; Esp		27
71-Hours Ahmed,      	5, 0,  E1,  X6,  2, 0    ; Exp		28
Lady Margolotta,    	4,-1,  E1,  X7,  0, 0    ; Feu		29
Forged Currency,  	4,-1,  SFl, Phy, 2, 4    ; Fli		30
OMNIA,     		3,-2,  NF,  no,  2, 4    ; Fun		31
Submarine,		3, 0,  NP,  Cer, 3, 0    ; FP		32
Aqueduct building,	3, 2,  Bri, nil, 3, 4    ; Gen		33
EMPTY,  		4, 1,  no,  no,  3, 4    ; Gue		34
Offensive Tactics,   	8,-2,  Cer, Rob, 1, 0    ; Gun		35
Via Cloaca,   		4,-1,  Gen, PT,  0, 4    ; Hor		36
RAMTOP,  		6, 0,  NF,  no,  2, 4    ; Ind		37
Cripple Mr Onion,    	6, 0,  Mys, nil, 1, 2    ; Inv		38
Sapient Pearwood,       5,-1,  Las, Mat, 0, 1    ; Iro		39
Magical Theory,    	4,-1,  Cer, nil, 3, 3    ; Lab		40
Magical Learning,  	4, 0,  Lab, Pla, 3, 3    ; Las		41
Octo-cellulose,     	5,-1,  Cer, MP,  1, 2    ; Ldr		42
Rubber Vats,        	5, 2,  Cer, Uni, 0, 1    ; Lit		43
Mr Sonky,      		4,-2,  Lit, nil, 2, 1    ; Too		44
Movable types,          4,-1,  Cer, Uni, 1, 2    ; Mag		45
Maritime Trade,     	6,-1,  Cer, San, 0, 1    ; Map		46
Printing Press,     	4, 1,  Mag, Tra, 0, 2    ; Mas		47
Alchemy,    		5, 0,  Uni, Las, 3, 3    ; MP		48
Agatean Empire,     	4,-1,  Nav, Map, 0, 1    ; Mat		49
Carrier pigeon,      	4, 0,  Cer, Phy, 1, 4    ; Med		50
Clack communication,  	6,-2,  Med, Uni, 1, 4    ; Met		51
Clacks Towers, 		4, 1,  Met, Tra, 3, 4    ; Min		52
Modern Tactics,     	8,-1,  Met, Las, 3, 0    ; Mob		53
Monarchy,           	5, 1,  NF,  no,  0, 2    ; Mon		54
Moving Pictures,     	5, 1,  Ldr, Phi, 1, 2    ; MT		55
Street Preachers,     	4, 0,  Cer, nil, 0, 2    ; Mys		56
Counterweight Cont.,   	6,-1,  Tra, Map, 1, 1    ; Nav		57
ONCE REMOVED, 		6,-2,  no,  no,  3, 4    ; NF		58
Steam Engine,      	3, 0,  Map, nil, 3, 0    ; NP		59
Study in Ephebe lib,	6, 1,  NP,  Tra, 1, 3    ; Phi		60 
C.M.O.T. Dibbler,  	4,-1,  Cer, nil, 1, 4    ; Phy		61
Magical Experiment.,	4, 1,  Cer, nil, 3, 3    ; Pla		62
Golem Building,      	4, 0,  E2, Pla,  1, 1    ; Plu 		63
Golem Use,         	4, 0,  Plu, Too, 0, 1    ; PT		64
Golem Awareness, 	4, 1,  PT,  Stl, 0, 1    ; Pot		65
Teleportation,         	5,-1,  U1,  nil, 3, 4    ; Rad		66
EMPTY,           	6, 0,  no,  no,  2, 4    ; RR		67
Music with Rocks In,	2, 1,  Cer, Hor, 3, 2    ; Rec		68
Music Festival,       	4, 0,  Rec, Phy, 2, 2    ; Ref		69
DUNGEON DIM,          	5, 0,  NF,  no,  2, 4    ; Rfg		70
The Republic,       	5, 1,  NF,  no,  0, 4    ; Rep		71
Military Tactics,  	5,-2,  Cer, nil, 3, 0    ; Rob		72
Tacticus Notebook,   	6,-2,  Gun, Cst, 3, 0    ; Roc		73
Fishing Boats,         	4, 2,  Cer, nil, 2, 4    ; San		74
Paddle Wheel,          	4, 1,  NP,  nil, 0, 0    ; Sea		75
Covert Op. in A-M,  	4, 1,  E2,  Tra, 3, 4    ; SFl		76
The Gonne,            	3,-2,  SFl, MP,  3, 4    ; Sth		77	
Ritual of Ashk-Ente,  	4,-1,  Cer, Las, 2, 0    ; SE		78
Racial Integration,	4,-1,  Cer, Tra, 2, 1    ; Stl		79
Specialized Workers,	4, 1,  Stl, Cer, 3, 1    ; Sup		80
University of Magic, 	6,-1,  Las, nil, 2, 3    ; Tac		81
Colour Movies,  	3, 2,  MT,  Tac, 1, 2    ; The		82
Guild Justice,  	4, 0,  Cer, nil, 1, 2    ; ToG		83
Ponce da Quirm,  	4, 2,  Cer, nil, 0, 4    ; Tra		84
Scientific Experim., 	5, 1,  Cer, E2,  1, 4    ; Uni		85
Leonardo da Quirm,  	4,-1,  Pla, Uni, 0, 4    ; War		86
Portal Closure,   	4,-1,  Las, Wri, 0, 4    ; Whe		87
Negotiable Affection,	4, 2,  Min, Inv, 0, 2    ; Wri		88
MWTBLA,  		1, 0,  nil, nil, 3, 4    ; FT 		89
PROVI,    		3, 0,  no,  no,  0, 4    ; U1		90
Llamedos Jones,    	3, 0,  no,  no,  0, 4    ; U2		91
Rserve,    		3, 0,  no,  no,  0, 4    ; U3		92
NOT A-M,    		3, 0,  NF,  no,  0, 4    ; X1		93
NOT OMNIA,    		3, 0,  NF,  no,  0, 4    ; X2		94
NOT RAMTOP,    		3, 0,  NF,  no,  0, 4    ; X3		95
NOT KLATCH,    		3, 0,  NF,  no,  0, 4    ; X4		96
NOT UBERWALD,    	3, 0,  NF,  no,  0, 4    ; X5		97
KLATSCH,    		3, 0,  NF,  no,  0, 4    ; X6		98	
UBERWALD,    		3, 0,  NF,  no,  0, 4    ; X7 		99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  	1,  0,    nil,
Palace,                   	10, 0,    Cer,
Barracks,                 	4,  1,    Rob,
Granary,                  	6,  1,    Bri,
Shrine to the Gods,       	4,  1,    Cer,
MarketPlace,              	8,  1,    Cer,
Library,                  	8,  1,    Cer,
Guild Gallows,            	8,  1,    ToG,
City Walls,               	8,  0,    AFl,
Aqueduct,                 	8,  2,    Gen,
Carrier Pigeon Network,   	12, 3,    Med,
Click Pits,               	12, 3,    MT,
Wizard Tower,             	16, 3,    Las,
Mass Transit(NO),         	16, 4,    no,
Gambling Hall,            	10, 4,    Inv,
Rubber Vats,              	20, 4,    Too,
Specialized Workshop,     	32, 6,    Sup,
SDI Defense(NO),          	20, 4,    no,
Recycling Center(NO),     	20, 2,    no,
Golem Factory,            	16, 4,    PT,
Hydro Plant(NO),          	24, 4,    no,
Nuclear Plant(NO),        	16, 2,    no,
Semaphore shutters,       	16, 4,    Met,
Via Cloaca,             	12, 2,    Hor,
Cabbage Market,          	8,  3,    RR,
Clacks Towers,             	20, 5,    Min,
Alchemist Labo,           	16, 3,    MP,
SAM Missile Battery(NO),  	10, 2,    no,
Coastal Fortress(NO),     	8,  1,    no,
Solar Plant(NO),          	32, 4,    no,
Fishing Harbor,           	6,  1,    San,
Ephebian Trade,	      		16, 3,    RR,
Teleportation Gate,             30, 5,    Rad,
Newspaper,           	  	6,  2,    Mas,
Port Facility(NO),        	8,  3,    no,
SS Structural(NO),        	8,  0,    no,
SS Component(NO),         	16, 0,    no,
SS Module(NO),            	32, 0,    no,
(Sausage Tray Vendors),   	60, 0,    Phy,
Sto Plains Cabbage Field,	20, 0,    Aut,
Witch Supervision,        	20, 0,    Ind,
Mighty Dollar,                  20, 0,    Aut,
Lighthouse,  	          	20, 0,    X1,
Great Library,	            	30, 0,    X1,
Patrician Vetinari,		30, 0,    Aut,
Fortress,	           	30, 0,    X6,
Tacticus Book,    		30, 0,    Roc,
Schmalzberg Fat Deposit,   	30, 0,    X7,
Marco Polo's Embassy-NOT,     	20, 0,    no,
Temple of Om,    		40, 0,    Fun,
Philosophers,  			30, 0,    X1,
Lars Larsnephew,    		40, 0,    Sea,
Free Festival,    		30, 0,    Ref,
Burleigh&Stronginthearms, 	40, 0,    Aut,
Century of Fruitbat CO, 	40, 0,    The,
Unseen University,   		40, 0,    Tac,
Agatean Trade Monopoly, 	40, 0,    Mat,
Leonardo da Quirm,          	40, 0,    War,
Statue of Liberty-NOT,        	40, 0,    no,
Eiffel Tower-NOT,             	30, 0,    no,
The Truth,         		60, 0,    Mas,
Golem Cooperatives,             60, 0,    Pot,
Manhattan Project-NOT,        	60, 0,    no,
United Nations-NOT,           	60, 0,    no,
Apollo Program-NOT,           	60, 0,    no,
Alchemist Guild,             	60, 0,    MP,
Ladies of Affection,          	60, 0,    Wri,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Sto Plains Cabbage Field
nil,        ; Witch Supervision
Fli,        ; Ankh-Morpork $
nil,        ; Lighthouse Ephebe
Cer,        ; Library of Ephebe
Sth,        ; Patrician Vetinari
nil,        ; Fortress of Gebra
nil,        ; Tacticus Book
nil,        ; Schmalzberg Fat Deposit
nil,        ; Marco Polo's Embassy-NOT
nil,        ; Temple of Om
nil,        ; Philosophers
nil,        ; Magellan's Expedition??
nil,        ; Free Festival
nil,        ; Burleigh&Stronginthearms
nil,        ; Centuries of Fruitbat CO
nil,        ; Unseen University
nil,        ; Agatean Trade Monopoly
nil,        ; Leonardo da Quirm
nil,        ; Statue of Liberty-NOT
nil,        ; Eiffel Tower-NOT
nil,        ; The Truth
nil,        ; Golem Cooperatives
nil,        ; Manhattan Project-NOT
nil,        ; United Nations-NOT
nil,        ; Apollo Program-NOT
nil,        ; Alchemist Guild
nil,        ; Ladies of Affection


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
DD Monster,   Cer, 0,  1.,0,  4a,2d,  1h,1f,  2,0,  0, Rfg, 000000000000000
Golem,        nil, 0,  2.,0,  0a,4d,  2h,2f, 20,0,  5, NF,  000000000000010
City Watch,   Che, 0,  1.,0,  3a,3d,  1h,1f,  3,0,  1, Aut, 000000000000000
Wizard,       X1,  1,  8.,2,  5a,3d,  2h,2f,  8,0,  3, Cmp, 000000000010001
Rincewind,    X1,  0,  2.,0, 20a,5d,  2h,2f, 20,0,  0, NF,  000000010010011
Camel Riders, CA,  0,  1.,0,  3a,3d,  1h,1f,  3,0,  1, X6,  000000000000000
71-hours Ahmed,X4,  0,  2.,0, 20a,5d,  2h,2f, 20,0,  0, NF,  000000010010011
Catapult,     nil, 0,  1.,0,  6a,1d,  1h,2f,  4,0,  0, Alp, 000000001000000
Divine Legion1,Chi, 0,  1.,0,  3a,3d,  1h,1f,  3,0,  1, Fun, 000000000000000
Werewolf,     X5,  0,  2.,0,  6a,3d,  1h,2f,  5,0,  0, Bro, 000000000000000
Foreign Legion,X4,  0,  1.,0,  3a,5d,  2h,1f,  5,0,  1, CA,  000000000000000
Lady Margolota,X5,  0,  2.,0, 20a,5d,  2h,2f, 20,0,  0, NF,  000000010010011
Troll,        X3,  0,  1.,0,  3a,5d,  2h,1f,  5,0,  1, CoL, 000000000000000
Stronghold,   nil, 0,  0.,0,  0a,12d, 2h,2f, 90,0,  1, NF,  000000000000000
Sailing Ship, Cmn, 2,  4.,0,  2a,2d,  1h,1f,  4,2,  4, Map, 000000000100000
Scout,        nil, 0,  3.,0,  2a,1d,  1h,1f,  2,0,  0, Cer, 000000000000011
A-M Merchants,nil, 0,  0.,0,  0a,12d, 2h,2f,  9,0,  1, NF,  000000000000000
The Boat,     nil, 2,  3.,0,  4a,3d,  2h,3f, 90,0,  2, NF,  000000000001000
Monster of Ee,nil, 0,  3.,0,  8a,4d,  2h,2f,  3,0,  0, NF,  000000001010010
Lancre Castle,nil, 0,  0.,0,  0a,12d, 2h,2f, 90,0,  1, NF,  000000000000000
Dregs,        X4,  0,  2.,0,  6a,3d,  1h,2f,  5,0,  0, Ban, 000000000000000
Magic Carpet, X4,  1,  8.,2,  5a,3d,  2h,2f,  8,0,  3, Cur, 000000000010001
Assassin,     X1,  0,  2.,0,  6a,3d,  1h,2f,  5,0,  0, Amp, 000000000000000
Witch,        X3,  1,  8.,2,  5a,3d,  2h,2f,  8,0,  3, Cor, 000000000010001
Tsort Pyramid,nil, 0,  0.,0,  0a,16d, 2h,2f, 90,0,  1, NF,  000000000000000
Portal Closure,nil, 1,  3.,1, 80a,0d,  6h,6f, 20,0,  0, NF,  001000000000000
Death,        nil, 0,  3.,0, 20a,7d,  3h,2f, 20,0,  0, NF,  001000000010011
Barbarian Hero,nil, 0,  2.,0, 12a,2d,  2h,2f, 5,0,  0, NF,  001000000000110
Dragon,       nil, 1,  7.,0,  8a,4d,  2h,2f,  5,0,  0, NF,  000000001010001
Mummy,        nil, 0,  1.,0,  8a,5d,  2h,2f,  5,0,  0, NF,  000000000000000
Gods,         nil, 0,  3.,0,  8a,4d,  2h,2f, 20,0,  0, NF,  000000001010010
Pyramids,     nil, 0,  0.,2,  0a,16d, 2h,2f, 90,0,  1, NF,  000000000000001
Vampire,      X5,  1,  8.,2,  5a,3d,  2h,2f,  8,0,  3, Eco, 000000000010001
Steamer,      Cmn, 2,  7.,0,  3a,3d,  2h,1f,  7,3,  4, Sea, 000000000000000
Exquisitors,  X2,  0,  2.,0,  6a,3d,  1h,2f,  5,0,  0, Ast, 000000000000000
Merchants,    nil, 0,  2.,0,  0a,1d,  1h,1f,  4,0,  7, Cer, 000000000000010
3 Horsemen,   no,  1,  3.,0, 15a,12d, 2h,2f,  3,0,  0, NF,  000000000010010
Moving Turtle,X2,  0,  1.,0,  7a,4d,  2h,2f,  8,0,  3, Csc, 010010001010100
Deacon Vorbis,X2,  0,  2.,0, 20a,5d,  2h,2f, 20,0,  0, NF,  000000010010011
Crossbowmen,  nil, 0,  0.,0,  2a,3d,  2h,1f,  20,0, 1, Cmn, 000000000000000
Ogg Family,   CoL, 0,  1.,0,  3a,3d,  1h,1f,  3,0,  1, Ind, 000000000000000
Divine Legion2,X2,  0,  1.,0,  3a,5d,  2h,1f,  5,0,  1, Chi, 000000000000000
Desert Nomad, nil, 0,  2.,0,  5a,2d,  1h,2f, 3,0,  0, NF,  000000000000000
Watch Officer,X1,  0,  1.,0,  3a,5d,  2h,1f,  5,0,  1, Che, 000000000000000
Tezuman Temple,nil, 0,  0.,0,  0a,16d, 2h,2f, 90,0,  1, NF,  000000000000000
Leshp Temple, nil, 0,  0.,0,  0a,16d, 2h,2f, 90,0,  1, NF,  000000000000000
City Guard,   Cmb, 0,  1.,0,  3a,3d,  1h,1f,  3,0,  1, X7,  000000000000000
City of Ee,   nil, 0,  0.,0,  0a,50d, 2h,2f, 90,0,  1, NF,  000000000000000
Public Workers,nil, 0,  1.,0,  0a,1d,  1h,1f, 10,0,  5, NF,  000000000000000
Barb. Village,nil, 0,  0.,0,  0a,1d,  1h,1f,  9,0,  3, NF,  000000000000000
The Luggage,  nil, 0,  2.,0,  0a,4d,  3h,2f,  8,0,  7, Iro, 000001000000010
Northern Barb.,nil, 0,  1.,0,  5a,2d,  1h,2f, 20,0,  0, Cmn, 000001000000000
Impassable,   nil, 0,  0.,0,  0a,80d, 6h,6f, 90,0,  1, NF,  010010000000000
Dwarves,      X5,  0,  1.,0,  3a,5d,  2h,1f,  5,0,  1, Cmb, 000000000000000
Nac Mac Feegle,X3,  0,  2.,0,  6a,3d,  1h,2f,  5,0,  0, Ato, 000000000000010
E. Weatherwax,X3,  0,  2.,0, 20a,5d,  2h,2f, 20,0,  0, NF,  000000010010011
Desert Wastes,nil, 0,  0.,0,  0a,12d, 2h,2f, 90,0,  1, NF,  000000000000000
Bel-Shamaroth,nil, 0,  0.,0,  0a,16d, 2h,2f, 90,0,  1, NF,  000000000000000
Holy Wood,    nil, 0,  0.,0,  0a,16d, 2h,2f, 90,0,  1, NF,  000000000000000
Wyrmberg,     nil, 0,  0.,0,  0a,16d, 2h,2f, 90,0,  1, NF,  000000010000000
The Citadel,  nil, 0,  0.,0,  0a,12d, 2h,2f, 90,0,  1, NF,  000000000000000
Dunmanifestin,nil, 0,  0.,0,  0a,16d, 2h,2f, 90,0,  1, NF,  000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  no,    ; Drt 0
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  no,    ; Pln 1
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  no,    ; Grs 2
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  no,    ; For 3
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  no,    ; Hil 4
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  no,    ; Mou 5
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  no,    ; Tun 6
City Suburbs,2,2,  0,3,3,   no,  0, 0, 0,   no,  1,15,  3,  no,   ; Gla 7
Swamp,      2,3,  1,0,0,   no,  0,15, 6,   no,  0,15,  0,  no,    ; Swa 8
Jungle,     2,3,  1,0,0,   no,  0,15, 6,   no,  0,15,  0,  no,    ; Jun 9
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce 10
Oasis,      1,2,  3,1,0,
Cows,       1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  1,4,0,
Rabbit,     2,4,  2,1,0,
Gold,       3,6,  0,1,6,
Musk Ox,    1,2,  3,1,0,
Suburbs,    2,2,  0,3,3,
Salt,       2,3,  1,0,4,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Bedouins,   1,2,  1,1,3,
Village,    1,2,  1,2,2,
Grassland,  1,2,  2,1,0,
Beehives,   2,3,  2,2,1,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Sheep,      1,2,  2,1,2,
Suburb,     2,2,  0,3,3,
Mushrooms,  2,3,  2,0,3,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Local,       Local
Theocracy,      Cenobiarch,  Cenobiarch
Republic,       Patrician,   Patrician
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Vetinari,     Vetinari,            0, 1, 1, Ankh-Morpork,Morporkian,  0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Verence,      Verence,             0, 2, 0, Ramtop,      Ramtopian,  -1, -1,  1,
XXXXX,        XXXXXX,              0, 3, 3, Uberwald,    Uberwaldian, 1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
YYYYYY,       YYYYYY,              1, 4, 2, Klatch,      Klatchian,   0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
ZZZZZZZ,      ZZZZZZZZ,            0, 5, 1, Omnia,       Omnian,     -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Dungeon Dim., Dungeon Dim.,        1, 6, 0, Dungeon Dim.,Dungeon Dim., 1,  1, -1,     6, Prime Minister, Prime Minister
Chieftain,    Chieftain,           0, 7, 0, Independents,Independent,-1, -1,  1,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Timber,
Grain,
Rat on a stick,
Cattle,
Salt,
Fat,
Iron,
Treacle,
Manufactured goods,
Vermine Fur,
Silver,
Curry,
Magical services,
Gold,
Sapient Pearwood,
Octiron,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Landing Tower,E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













